Part 21: Esbat
Update 16: Esbat
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Last time, we took on two quests before heading into 10F. Let's take care of The perfect gift first.
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Our quest starts with visiting everyone in town to get ideas for gifts.
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SYSTEM: You approach warily, identifying it as the aftermath of a monster attack, but neither monster nor human seem to be here. Mvoing closer, you find a few bags that look like luggage. You may find something if you decide to scavenge.
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SYSTEM: The rules of the Labyrinth allow whoever finds an item within to lay claims to it. Regardless of the caravan's destination, it must have carried something worthwhile. You rummage through the bags, looking for something that could be used as a birthday present...
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SYSTEM: Before long, Rheine finds a candle with a faint floral scent in an open chest. You recognize the candle as a type popular among nobles. Its clean, fresh aroma, created by alchemy, provides relaxation for the owner for years on end.
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SYSTEM: However, the treasure chest seems to have been rigged with a trap, and Rheine looks woozy!
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Your first party member loses 50 TP here.
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SYSTEM: Either way, you were able to obtain a present for the innkeeper's daughter. If you are satisfied, you can choose to go back to the bar to report, or you can choose to look for another present.
What kind of lazy chump do you take me for, game? We're going for every present.
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SYSTEM: You may have been told by someone in town that perhaps flowers would make a good present. You could bring the Small Flower that you just got back to the bar as her present. If that does not seem enough, then you can choose to gather more presents.
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SYSTEM: You may have been told by someone in town that perhaps berries would be good as a present. You can see distinct green leaves and purple fruit nestled on the Labyrinth ground.
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SYSTEM: You decide to gather a careful selection of berries, and put them into a bottle.
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SYSTEM: However, the forest is far from idyllic... There appear to be monsters in the area! Monsters rise to attack--aiming to keep the berries for themselves!
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Hmm...
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SYSTEM: Thrashed around form the ferocity of the battle, the berries in the jar were mashed into paste. It has a sweet, fruity scent... It occurs to you that this may be a blessing in disguise. The mashed berreis emit a sweet, cloying fragrance... It resembles that of high-quality jam. You decide that you will make some minor adjustments to add sweetness and sourness ot the jam, and give it as a present.
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SYSTEM: You now have more than enough presents for the daughter! All that remains is to go back to the bar to report your progress!
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SYSTEM: You handed her the Small Flower as her present!
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SYSTEM: You handed her the Quality Jam as her present!
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SYSTEM: You handed her the Scented Candle as her present!
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We get more Therica A/Bs and EXP for getting more presents.
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Standard, kinda boring level ups for Tyler and Realga.
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Sophie, on the other hand, leveled up Curse Mastery to level 5, which unlocked the binding Curses. Binds are very useful, but I'd say just pick one or even two to max out. Maxing out all three will require a metric ton of skill points (27 of them).
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And now for something completely different. Say hello to the Tree Sponge Exterminators, a party I have put together solely to kill those fuckers as quickly and painlessly as possible. Ranger and Milly are going to be doing most of the heavy lifting, but I have Stardust for extra purely elemental damage, Jackie for Supreme Bolt, and Colette for War Edge Power plus Ailing Slash in case things go really badly.
I probably could've killed it with the normal party if I just had Tyler do nothing until I could bind the thing's arms, but eh. This was more fun.
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Tree Sponge
HP: 4808, STR: 25, VIT: 22
Skills:
- Spin Drive: Uses the arms. Passively makes the Tree Sponge spin whenever it is hit with physical damage. On the Tree Sponge's next action, deals severe Cut damage to the entire party.
- Normal: Water Bubble. Sells for 303 en. 1 needed to make
Bubble Armor (+35 DEF, 10% resistance to Fire).
"The intact bubble of a Tree Sponge. With this, you could make fire-resistant armor."
- Ingredient: Fire Heartwood. 2 needed to make Mala Inferno Pot (Chinese Food 2; Damage taken from Poison and Curse halved, TP loss from Fear halved).
"Gives out a lot of heat."
- Normal: Stab, Bash, Ice, Volt
- Weak: Cut, Fire
- Normal: Poison, Paralysis, Panic, Curse, Fear, Head bind, Arm bind, Leg bind
- Weak: Blind
- Resist: Sleep, Petrification, Instant Death
- Nullify: Stun
A plant being that spins out of control, knocking foes off their feet!
Tree Sponges are either cakewalks or nightmares depending on your party composition. Physical damage dealers are basically right out until you can either Blind/Panic the thing or binds its arms. We saw Spin Drive a few updates ago--even now, it'd still kill the entire party.
The key thing with Tree Sponges is that purely elemental damage (composite types WILL trigger Spin Drive) does not make Tree Sponges go berserk. Their normal attacks hurt, yeah, but far less than Spin Drive does.
Also note that it nullifies stun, so Supreme Bolt is basically only a fast-acting attack here.
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I have Colette and Jackie (not pictured) defend until I reach a point where I'm confident that the Tree Sponge will die before getting Spin Drive off.
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And I rev up the bulldozer.
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Stardust'll help too.
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If Ranger is a bulldozer, then Milly is some kinda aftermarket mod that replaces the bulldozer's engine and wheels with those of a racecar. (I presume that's how cars and industrial vehicles work.)
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Back row party members using Defend take effectively 25% damage compared to normal.
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And already, Ranger's dealt just shy of 600 damage to the thing.
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Prepping for the Murder Turn.
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Stardust'll deal some damage in the meantime.
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Because Ranger wasn't quite ridiculous enough already.
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Consider that Stardust has a maxed-out Compression + War Song (60% effect) + a decently-leveled Inferno Formula + Analysis, and you begin to see why I consider Ranger's damage absurd.
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This is gonna be fun. I have Ranger use Meteor Smash instead of Fire Wave since he'd run out of TP for the second one after casting the first--if you run out of TP to cast an action during Accelerate, you just waste a turn. And that's no fun.
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~1000 damage from Fire Wave.
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Meteor Smash does set off Spin Drive, but the Tree Sponge will die before it can use it.
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For those of you keeping track at home, why yes, Ranger DID deal nearly 3700 damage in one turn, why do you ask?
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And Supreme Bolt's basically-priority action speed modifier lets Jackie snipe the Tree Sponge before it can act.
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Imagine me repeating this same fight two more times.
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I also remember that pretty much the entire party has skill points I didn't invest while grinding. I maxed out Ailing Slash on Colette, since I feel she can now eat the TP cost increase, and put 3 points in War Lore Mastery, which unlocked Warmight and Rockskin (buffs I don't care about since Milly and Rheine exist), and Artery, which gives the entire party a buff that restores their HP after acting for a set amount of turns. It's a very, very good buff, and one that I'll get to at least level 5 before going for Barrier.
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I level up Fire Wave to level 7 on Ranger.
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Leveled up Cocytus Formula to 9 and Inferno Formula to 4 on Stardust.
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Another point in Fire Prelude. Oh yeah, I leveled that up a lot during the grinding.
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I'm not entirely confident that Jackie can handle Charged Ice's TP cost increase from 20 to 25 at max level, so I have her put a point in Charged Fire instead.
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Offscreen: I swapped out the Tree Sponge Exterminators for the normal party before turning the quest in.
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Axcelas are pretty damn good consumables. When given to a character, they restore that character's Force by around 10 or 15 if they are not a) in the Force Boost state or b) have had their Force gauge broken.
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I put one point in Link Order and another in Link Order II for Rheine. Pretty much everyone gained one level from me using the Yggdrasil Clover Tea to grind.
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Delayed Charge is now maxed out, and does max damage after 4 turns, along with generally doing much more damage. I'll be going for more Cross Charge levels after this.
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Overheal can now boost someone's max HP a little more, and gives extra bonus heal.
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Maxing out Cocytus Formula would bump its TP cost up to a whopping 50 TP, so I just get more Inferno Formula levels for now.
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I put 2 points into Blinding Curse so Sophie has a way to disable enemies (as much as Blind disables, anyway) semi-reliably.
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Let's get this out of the way so we can get to the strata I actually really like.
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The Chop point on 10F gives Oni Chestnuts for its ingredient.
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Actaeon
HP: 398, STR: 27, VIT: 18
Skills:
Blast Horn: Uses the head. Deals heavy Stab damage to one target with a line-piercing effect.
Powerful Rage: Uses the head. Raises the Actaeon's physical damage for 5 turns. Only used when the Actaeon is in the back row.
- Normal: Steel Horn. Sells for 59 en. 1 needed for
Iron Claw (+76 ATK). 3 needed for
Beast Bell (Raises encounter rate). 10 Hardwood and 5 Steel Horns needed for
Long Spear (+72 ATK).
"Actaeon's giant horn containing steel grains. However, the metal is difficult to extract."
- Ingredient: Deer Shoulder. 3 needed for Gibier Curry Rice (Western Food 2; Max HP x1.5). 5 needed for Mala Inferno Pot (Chinese Food 2; Damage taken from Poison and Curse halved, TP loss from Fear halved).
"Fatty yet firm meat."
- Normal: Cut, Stab, Bash, Fire, Ice, Volt
- Normal: Poison, Paralysis, Panic, Curse, Petrification, Instant Death, Stun, Arm bind, Leg bind
- Weak: Blind, Head bind
- Resist: Sleep, Fear
A wild deer with intricate horns. Do not get overrun!
I really hate these things. Blast Horn is powerful enough to one-shot most front liners and either kill or severely damage whoever gets hit in the back row. Powerful Rage is basically irrelevant, since it basically means the Actaeon wastes a turn while you use all-target skills to end the battle quickly.
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Rattle Nozuchi
HP: 224, STR: 15, VIT: 13
Skills:
Corrosive Aura: Uses the legs. Reduces the entire party's physical defense for 5 turns.
- Normal: Ruby Shard. Sells for 57 en. 1 needed for
Gara Rod (+67 ATK, +15 HP, +2 TEC). 7 needed for
Nodachi (+81 ATK). 5 Ruby Shards and 2 Beast Femurs needed for
Battle Axe (+79 ATK).
"Scrap of Nozuchi hide. Contains crimson metals. One mistake in forging it will turn it black."
- Conditional: Frozen Iron (Kill with Ice damage). 1 needed for
Fire Saker (+67 ATK, Normal attacks are Stab+Fire)
"Wing bone frozen to its core. Its cold power can be embedded into weapons."
- Normal: Cut, Stab, Bash, Fire, Volt
- Weak: Ice
- Normal: Blind, Poison, Paralysis, Panic, Sleep, Curse, Fear, Petrification, Stun, Head bind, Arm bind
- Resist: Instant Death, Leg bind
A long-tailed reptile creature so rare that a frozen specimen is worth a lot to collectors.
Thought Actaeons already hit hard? Corrosive Aura makes it even worse. That's pretty much all Rattle Nozuchis do, though.
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Bear in mind, that's just the Actaeon's normal attack. Rheine really should not be in the front row, but still.
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Oh, COME ON. The thing's blinded and has its head bound! How the fuck did it hit her?!
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The Rattle Nozuchi died without much of a fight. My point still stands though: Actaeons can seriously screw you up.
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SYSTEM: However, you believe you are familiar by now with each monster's behavior. One wanders the passages and the other breathes fire... You may be able to use this to your advantage to find a way through. If you can imagine your course clearly, then there is no need to hesitate. Go forth and put your plan into action.
You ever wonder what happens when a Tree Sponge walks into a Baby Salamander's fire?
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That. That's what happens.
SYSTEM: You congratulate yourself on finding the most efficient means of proceeding! You may continue to use that flame to your advantage from here on, or decide it is not necessary and take another route.
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Rheine got a level up from a boring random encounter. I put the skill point into Link Order.
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Same thing in the next room, except with a lot more empty space.
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The timing's slightly harder on this one since the Tree Sponge isn't just patrolling the possible fire path. You have to walk into the Baby Salamander's vision when the Tree Sponge is one tile away from the fire path.
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Easy.
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Sauroposeidon
HP: 831, STR: 25, VIT: 19
Skills:
Charge: Uses the head. Increases all physical damage dealt next turn. Can be disabled with Blast Grenades.
Hammerhead: Uses the head. Deals severe (up to overkill with Charge) Bash damage to the entire party.
- Normal: Beast Femur. Sells for 120 en. 1 needed for
Bone Helm (+16 DEF; Beast-equippable). 4 needed for
Bone Culverin (+64 ATK). 30 Iron Toenails and 1 Beast Femur needed for
Bash Talisman (Bash damage reduced by 25%). 5 Ruby Shards and 2 Beast Femurs needed for
Battle Axe (+79 ATK).
"A powerful dinosaur's huge thigh bone. Many adventurers can't get it back to town."
- Weak: Fire, Ice, Volt
- Resist: Cut, Stab, Bash
- Normal: Blind, Paralysis, Panic, Sleep, Curse, Fear, Petrification, Instant Death, Arm bind, Leg bind
- Weak: Poison
- Resist: Stun, Head bind
Though generally an herbivore, this creature has a long neck it can use to harm intruders.
I hope you have some Blast Grenades or can kill the Sauroposeidon in 1 turn or so, otherwise enjoy having an either mostly or entirely dead party!
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Head Pierce's instant death proc is always fun.
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Secret passage here.
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With a worthless Grimoire. Risk Perception gives your party a passive chance to negate a blindside, but its chance is low enough at the Grimoire's level where it's just a waste of a slot.
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SYSTEM: The figure standing silently before you is an old man with a gun in each hand.
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SYSTEM: The old marksman's voice is deep and cold.
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SYSTEM: The marksman's words are shot through with spite...
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SYSTEM: The old man responds with a mocking laugh.
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Fun fact: the original EO2 had an umlaut over the u in Der Freischütz, but I guess Atlus USA didn't feel like doing that for EO2U.
Wilhelm's title (which is his only name in the Japanese script) is a reference to Carl Maria von Weber's opera "Der Freischütz", or "The Marksman". Having never seen the opera, I can't tell you much about it, but this isn't the last reference EO2U makes to it.
Extra fun fact: Wilhelm's guns have names, although they're only given in the artbooks. The black-barreled one is named "Selena," while the gold one is "Traumerei." I don't know if there's any significance to these at all, but feel free to let me know if there is.
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SYSTEM: Though your blood is boiling, you realize the futility in fighting fellow explorers. You sheathe your weapons, refusing to fight the old Gunner. But as you cast about for what to do next... You hear a voice call out behind you.
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SYSTEM: The voice coming from behind you is that of a young woman. You turn to face her.
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SYSTEM: Seeing her face makes you realize that this young woman is the same one you met at the Geomagnetic Pole on the 6th floor!
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SYSTEM: She flashes a glare at the old marksman and to your surprise, his menacing demeanor softens.
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SYSTEM: The woman gives a knowing smile to the old man before looking at you once more with dawning recognition.
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SYSTEM: She adopts a curious expression as her eyes meet the floor. If you would like to ask her something, now may be the time.
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Esbat apparently refers to some kind of Wiccan celebration of full moon, with the name being derived from Old French. I guess Wiccan stuff kind of meshes with the woman being a War Magus, but I don't see what it has to do with Wilhelm.
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SYSTEM: You find this hard to believe, but the old marksman has said nothing since the woman arrived. You finally nod to show that you're willing to let the matter drop. The woman continues.
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SYSTEM: Artelinde waves goodbye to you, as if impatient for you to leave.
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SYSTEM: It seems that you have no choice but to return to Lagaard and visit the Duke's Palace.
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I mean, realistically, the entire guild is at a level where we could take on Flame Demon and win with a decent party composition.
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Next time: we finish 10F and prepare to fight the Flame Demon.